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Kirikiroid2-구글평점:86점

, Kirikiroid2 - Android port of Kirikiri2br=======================================brbrKirikiroid2 lets you play some of your private backup games of legally on Android.brDoujin developers could also use it to test the kirikiri2 game on Android withoutbrrewrite any code/scenario (if your game do not use any custom plugin).brbrWe do not provide any game or commercial content, please do not ask us for that.brbrKirikiroid2 implement most features of original Kirikiri2 but:brbr- No external plugin module (or may be in the future ), only hard-coded internalbr plugin modulebr- No CD-Player and MIDI playback, all request will ignored and no exception willbr be thrownbr- No font select window, control center, script/pad editor, and so on...brbrAnd some additional feature:brbr- Execute "patch.tjs" before "startup.tjs", if it existsbr- Execute "RegisterData.tjs" for emulate Windows Registerbr- Use "xp3filter.tjs" for decoding crypted xp3 archive, see the demo for detailbr- Use the fantastic libavcodec media library for decoding video/audio, you can playbr almost every video/audio that ffmpeg supported, just your CPU is strong enoughbr- You can choose OpenGL ES2 renderer instead of original software renderer, savebr more battery and keep cool, play smoother, but it cost more memory, and not as suchbr compatible as software renderer :(br- Use "default.ttf" in game folder for ttf rendering if it exists, otherwise uses system font.br Some system maybe has no CJK fonts, you should copy a valid ttf font and rename itbr to "default.ttf" in game folder.br- Use "default.cur" in game folder for virtual mouse cursor if it exists.brbr ---br Usage br ---brbr Copy the whole game data to sdcard or internal storage, run Kirikiroid2, pickupbrdata.xp3, or somename.exe if no data.xp3. Some games need xp3filter or patch,bryou may found it on our forum: bbs.avgfun.netbr The Options in Global Option menu will affect all your game, and In-Game Menu isbrthe game script registered functions, it will only worked in that one game. There hasbrno per-game option so far.br If you tap two fingers on screen, it will regarded as mouse right-clicking.br In virtual mouse mode, tap one finger and keep on for a while, to emulate left buttonbrdrag; Tap two fingers for a while to emulate right button drag.brbr ---br Noticebr ---brbr Most of commercial games use custom extension plugins, and most of those cannotbrplay under Kirikiroid2. You can login our bbs: bbs.avgfun.net and leave your messagebrabout your game, we may implement it in the future version.brbrPlugins available ([soft] means only works under CPU render mode aka. no opengl mode):braddFontbrAlphaMovie[soft]brcsvParserbrexpatbrextNagano[soft][beta]brextrans[soft]brfftgraph[null]brfstatbrgetaboutbrgetSamplebrgfxEffect/gfxFire[
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Kirikiroid2

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Kirikiroid2 - Android port of Kirikiri2
=======================================

Kirikiroid2 lets you play some of your private backup games of legally on Android.
Doujin developers could also use it to test the kirikiri2 game on Android without
rewrite any code/scenario (if your game do not use any custom plugin).

We do not provide any game or commercial content, please do not ask us for that.

Kirikiroid2 implement most features of original Kirikiri2 but:

- No external plugin module (or may be in the future ), only hard-coded internal
plugin module
- No CD-Player and MIDI playback, all request will ignored and no exception will
be thrown
- No font select window, control center, script/pad editor, and so on...

And some additional feature:

- Execute "patch.tjs" before "startup.tjs", if it exists
- Execute "RegisterData.tjs" for emulate Windows Register
- Use "xp3filter.tjs" for decoding crypted xp3 archive, see the demo for detail
- Use the fantastic libavcodec media library for decoding video/audio, you can play
almost every video/audio that ffmpeg supported, just your CPU is strong enough
- You can choose OpenGL ES2 renderer instead of original software renderer, save
more battery and keep cool, play smoother, but it cost more memory, and not as such
compatible as software renderer :(
- Use "default.ttf" in game folder for ttf rendering if it exists, otherwise uses system font.
Some system maybe has no CJK fonts, you should copy a valid ttf font and rename it
to "default.ttf" in game folder.
- Use "default.cur" in game folder for virtual mouse cursor if it exists.

---
Usage
---

Copy the whole game data to sdcard or internal storage, run Kirikiroid2, pickup
data.xp3, or somename.exe if no data.xp3. Some games need xp3filter or patch,
you may found it on our forum: bbs.avgfun.net
The Options in Global Option menu will affect all your game, and In-Game Menu is
the game script registered functions, it will only worked in that one game. There has
no per-game option so far.
If you tap two fingers on screen, it will regarded as mouse right-clicking.
In virtual mouse mode, tap one finger and keep on for a while, to emulate left button
drag; Tap two fingers for a while to emulate right button drag.

---
Notice
---

Most of commercial games use custom extension plugins, and most of those cannot
play under Kirikiroid2. You can login our bbs: bbs.avgfun.net and leave your message
about your game, we may implement it in the future version.

Plugins available ([soft] means only works under CPU render mode aka. no opengl mode):
addFont
AlphaMovie[soft]
csvParser
expat
extNagano[soft][beta]
extrans[soft]
fftgraph[null]
fstat
getabout
getSample
gfxEffect/gfxFire[
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Kirikiroid2